New build available - 0.85.19


This one is a big one!

Versions 0.85.17 - 0.85.19 changelog:

- added elite visuals for valdor and necroreavers
- added new trait - "Shatterproof" grants stun immunity. Added this trait to most of beasts, valdor and bosses.
- Long weapon reach is now 'special' damage.
- Delirium now negates also special damages (bash, billhook, spearwall, grab).
- Battle Help screen - added more explanations about types of attacks, and damage types.
- you can now cure Werebeastism & Vampirism without the priest-healer, any time.
- balance: poison now reduces Healing rate down to 0%, effectively reducing all incoming healing by 66%!
- New feature: mergable mutators - can be merged and some mutators will be upgraded in the process. The 'merging' is done in party screen via dragging same mutator over other mutator in inventory space.
- balance, spearwall hit stamina reduced 30->20
- spear & billhook dmg increased by 10%
- balance (boosting a bit poor spearman)
- when armour's protection reduces to <=0, it's 'broken' and won't regenerate anymore in battle
- AI improv. (ai won't grab/bash an stalwart ent.)
- Moles calamity intensity nerfed (33% slower now)
- added new trait - "Bleeding Immunity". Added it to all necroreavers & revenants
- Move & Jump icons won't allow to move/jump into lethal tiles (like death-hex)
- added new Ability - "Throw barrel"; added new class - "Barrel thrower"
- added into Fortress attacking battles the 'Barrel thrower'
- balancing - most Valdor classes are now Stalwart (bash immune).
- balance (speeder -> gain 3x AGI speed instead of 2x)
- balance: Soldier perk: when progressed, increase armour protecion 2% -> 3%
- necroreaver javelinier has stalwart now
- balance: valdor are 100% resistant to panic
- stunned unit does not generate Focus on taking damage
-"Fast Thinker" - now gives 2x foc.ability at the start of battle, and +10% CONC.

- reduced Mansplitter bonus damage 200% -> 150%
- balance: slightly increased 'treatment period'
- stronghold & fortress mercs now demand weekly wage from you
- increased the cost of Medicine for buying at Black Market and for producing (party screen or by the priest-healer); for Hard diff. the increase is doubled.
- added Global game progress tracker (class, disk logic) - for tracking your total game's progress to unlock things
- added new start options (unlockable factions) - you can now play as Vampires, Werebeasts or <secret!> after you made specific progress in game
- flagrant - bonus dmg reduced 75% to 60% on being hit. The dmg is now netto (after all reductions).
- increased levelup XP by %20 (after lvl11)
- balance (Siphon Life II): now gives +75% max-hp, at +3%/kill and life-regen
- Moles Calamity - now changes terrain also on hexes with char.standing on it.
- ability "snipe" - reduced a little bit of his high accuracy
- Major difficutly parameters overhaul - now the world-level scales faster, enemy count is reduced, and ai Lvl is based on world-level (so enemy will be stronger)
- Worshippers party to send per zone is now limited to max 3.
- Prisoner Guards party to send per zone is now limited to max 3.
- mutators - added missing gx assets (icons) - about 95% done!
- Removed Stronghold node-type, keeping just fortress & village (which has now stronghold battle builder)
- reduced default cost of mutators by 25% because of new upgradable/mergable mutators
- AI improvements
- lots of bugfixes, UI improv., text/descriptions, tweaks and small udpates

- Infested creat. calamity - reduced the count bonefisher 2/1/2020 8:12 PM

- disabled terrain changing from calamities(volcano, moles, earthquake) for Fortress & Stronghold builders bonefisher 2/1/2020 7:54 PM
- Diff. global: AI count progress slowed down accross all diff.settings. bonefisher 2/1/2020 4:52 PM
- AI optimization (partial route disabled when normal routes found) bonefisher 2/1/2020 4:41 PM
- better(fair) upkeep wages for mercs & revenant bonefisher 2/1/2020 3:49 PM
- Refactor or RNG - now we use RandomXS128 for the pseudo-RNG generation - is better! bonefisher 2/1/2020 3:34 PM
- balancing: nerfing some updradable mutators bonefisher 1/31/2020 9:54 PM
- added audio for 'barrel throwing', small gx updates bonefisher 1/31/2020 8:34 PM
- AI beh. fix (spearwall casted infinitely) bonefisher 1/31/2020 4:25 PM
- Added new trait: "Veteran" (+35% armour protection) and added it to the adv/spearman class bonefisher 1/31/2020 1:31 PM
- added spine2d 'Barrel thrower' bonefisher 1/31/2020 1:22 PM
- Spearman - spearwall is not 'toggable' ability - you can activate/deactivate it. Doesn't end turn. bonefisher 1/31/2020 12:16 PM
- increased stamina cost for normal attacks 35 -> 40 bonefisher 1/31/2020 11:28 AM
- "Siege attack" quest balance - reduced ranged ratio from 0.75 -> 0.30 bonefisher 1/31/2020 11:19 AM
- Angel's pact - removed the extended title(didn't work well) bonefisher 1/31/2020 10:47 AM

- Height bonus/penaly damage balancing: now per one level of difference apply +15% / -15% dmg. Max bonus: apx.75%, max penalty: apx.       -50%. bonefisher 1/31/2020 10:19 AM
- Moles intensity reduced bonefisher 1/31/2020 9:46 AM
- OnMaxFocus -> Mansplitter bugfix: I didnt enabled the nullify focus when max focus was reached -> thus it generated extreme Focus -> even more bonus dmg.. bonefisher 1/31/2020 9:41 AM
- Fortress battlefield builder now persists its rolled map. bonefisher 1/30/2020 10:27 PM
- Stronghold AI improv. bonefisher 1/30/2020 11:16 AM
- Battle in arms: progress max: 8 -> 20, reduced the assist chance slightly. bonefisher 1/30/2020 10:09 AM
- Valdor classes have now immunity against acid effects bonefisher 1/30/2020 10:04 AM
- Angel's pact - reduced charges 3->2. bonefisher 1/30/2020 9:35 AM
- balance (Light weapon), Immortal doesn't stun anymore and grants 200% HP regen over 2 turns (so effectivelly a bit less with Healing rate). -
- Siphon life fix (225% -> 75%) bonefisher 1/30/2020 12:30 AM

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