View all by madsheepstudios
Creator
Follow madsheepstudios
Follow
Following madsheepstudios
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Urtuk: The Desolation
←
Return to Urtuk: The Desolation
Devlog
Update 0.87.08+53
October 27, 2020
by
madsheepstudios
2
Hello all, this is a major update: There is the new Evolution Stone . You can use it, to upgrade your existing traits (natural or absorbed) up to level 10. By default, the traits come at level 4. Evo...
Continue reading
Major update (0.87.03+11)
May 09, 2020
by
madsheepstudios
2
Hello all, A month has passed since we updated the builds here on itch. But now the time has come to do this! And by big time :) We are here with lots of improvements, balancing, tweaks and additions...
Continue reading
Major update available - 0.85.24+18
April 03, 2020
by
madsheepstudios
4
Hello all, Some time has passed since we updated the builds here on itch. But now the time has come to do this! And by big time :) We are here with lots of improvements, balancing, tweaks and addition...
Continue reading
New build available - 0.85.24
March 06, 2020
by
madsheepstudios
4
For the last weeks, we have done quite some work and added tons of new content and updates into the game! So let's summarize the main points: - Ironmode - New difficulty setting: Desolation - 2 new be...
Continue reading
Urtuk has released in EA on steam!
February 14, 2020
by
madsheepstudios
2
For those of you who bought Urtuk here on itch, you should be able to grab the steam key from the itch website. This guide should help you if you don't know how: https://itch.io/t/67604/how-to-get-a-...
Continue reading
New build available - 0.85.19
February 07, 2020
by
madsheepstudios
6
This one is a big one! Versions 0.85.17 - 0.85.19 changelog: - added elite visuals for valdor and necroreavers - added new trait - "Shatterproof" grants stun immunity. Added this trait to most of beas...
Continue reading
New build available - 0.85.16
January 23, 2020
by
madsheepstudios
7
Guys, after 2 weeks of hard work, we released another update. 0.85.16: - Stunned characters will get their next turn about twice as fast as in previous version. - Last stand - 200% Lifesteal kept, b...
Continue reading
New build available - 0.85.14b
January 09, 2020
by
madsheepstudios
7
Guys, after 2 weeks of hard work, we released another update. - added new "Calamity" system -> added 7 types (I'll let this for you to reveal to not spoil, but let me know if you really want to...
Continue reading
Urtuk - launches on Steam in Early Access on 14 February 2020!
December 27, 2019
by
madsheepstudios
7
Hello all! After 4 years of development we are going to release Urtuk on Steam into EA on 14 February 2020 ! We will be still maintaining and syncing any version released on steam with what you can fi...
Continue reading
New build available - 0.85.11
December 27, 2019
by
madsheepstudios
4
Guys, after 2 weeks of hard work, we released another update. This time it resolves around UI improvements and overall game balances. 0.85.11 - on world map, when you visit a node with some quest, th...
Continue reading
New build available - 0.85.04
December 13, 2019
by
madsheepstudios
6
Hey guys, today we released another update of Urtuk. Please see the changelog: 0.85.04 - campaign/world map major updates - now player can capture nodes (villages, strongholds, fortresses) - new globa...
Continue reading
New build available - 0.85.03
November 22, 2019
by
madsheepstudios
7
Hey guys, today we released another update of Urtuk. Please see the changelog: 0.85.03 - Instant feedback improvements - new Camera auto-follow option in Settings (you can limit the camera follow now)...
Continue reading
New build available - 0.85.01
November 08, 2019
by
madsheepstudios
4
Hey! We have created another build for you! For this one, there are new features added and lots of improvements and balances done. Please check the details below. What have we done? Lots of big and s...
Continue reading
Urtuk hits First Access!
October 24, 2019
by
madsheepstudios
5
We are most happy to announce that after 4 years of hard work, we release Urtuk on itch as First Access ! The current build of Urtuk has all features already implemented. With this release, our primar...
Continue reading
Demo (combat) updated to 0.84.01
August 26, 2019
by
madsheepstudios
2
Hello guys! after some time and hard work, we updated our combat demo to latest build. New features: - more enemy types, skills, traits - new biomes - updated UI, battlefield visuals and added better...
Continue reading
Dev update - Adventuring!
June 08, 2019
by
madsheepstudios
2
Hi folks, in the past two months we were hardworking on the game, and didn't have any major updates to write about. Basically just adding more content, polishing, fixing and balancing. Today I want to...
Continue reading
Dev update - Don't panic!
March 28, 2019
by
madsheepstudios
2
Hello guys! We work hard to come with new features and fixes and today I want to present the results. As the title above suggests, it's about Panic. We introduced a special behavior for the characters...
Continue reading
Closed beta
March 05, 2019
by
madsheepstudios
1
Hello folks! So after 3 years of development we are ready to publish closed-beta for you! The closed-beta build contains nearly all features of the game - including the campaign map, party managment...
Continue reading
World's lore & Karwla
February 04, 2019
by
madsheepstudios
2
In Urtuk, the world is an old, destroyed and hostile place. Centuries ago, after the Giants' Extinction, a conflict arose because of the new Trilium resource - a mysterious liquid from the remains of...
Continue reading
Demo update!
January 31, 2019
by
madsheepstudios
3
Hello there! We did a tremendous amount of work to improve and balance the game. With this, we also updated our public demo. Major changes: - UI/UX improvements - Graphics improvements - Gameplay mech...
Continue reading
RNG (randomness) in Urtuk
December 11, 2018
by
madsheepstudios
1
Hi folks, Today, let's discuss the RNG (randomness) used in our game. We have none. Well, almost :).. When we designed the gameplay, we wanted to keep the core game mechanics as deterministic (planned...
Continue reading
Timeline (Initiative)
December 03, 2018
by
madsheepstudios
1
Hello folks! Today let's see how our turn order system works! If you know the Final Fantasy Tactics or Tactics Ogre, you might have heard about the ATB - Active Time Battle. The Active Time Battle (...
Continue reading
We are on Discord!
November 22, 2018
by
madsheepstudios
Hello there! We have officially created our own Discord server. If you like to talk directly to us - the developers, please join. We will post the latest information there and also you will be able to...
Continue reading
Achievement traits
November 15, 2018
by
madsheepstudios
1
Achievement traits Hi guys! Today I want to talk about game's new feature - Achievement traits. Normally, any character can have multiple traits specified by its class or equipped by mutator. We want...
Continue reading
More World immersion
September 11, 2018
by
madsheepstudios
2
Hi folks! I am striving to find a good, additional game mechanic to deepen the gameplay in battles, e.g. adding more "live" or "awareness" for the player to enjoy.. or make it more connected to the wo...
Continue reading
Dev update - Campaign
August 07, 2018
by
madsheepstudios
2
The world and campaign Hi folks! Today I want to talk about the strategic layer of the game - the campaign. This game is a survival adventure RPG, and most of the time you will fight in big encount...
Continue reading
Demo for Linux/Mac released!
July 04, 2018
by
madsheepstudios
1
Hi folks, we released our combat pre-alpha demo also for linux and mac ! Just grab the file "urtuk-prealpha-combat-demo-0.5.6.mac-linux.jar" and execute it. Note that you must have Java 8 installed!...
Continue reading
New DEMO available for Urtuk!
June 21, 2018
by
madsheepstudios
1
Don't miss it! Check out new demo (combat only, pre-alpha) for Urtuk: The Desolation - tactical turn-based RPG set in dark, low fantasy world...
Continue reading
Dev update #2
May 15, 2018
by
madsheepstudios
1
Hello folks, We did a tremendous amount of work in the past months. We overhauled the graphics of characters and battlefield terrain, added new combat mechanics and streamlined the gameplay. The game...
Continue reading